Kin Navigation
Wastelander
Standard Size Category: 5’6–6’4
Wastelander traditions and physical traits make them some of the most hardy kin in desert settings, and they are very skilled at traveling safely and finding water in the desert. Wastelanders look very similar to Kinsmen, but with tough skin that generally gets tougher as the Wastelander ages. As traders and merchants, they are likely to travel and are not uncommon in other regions, although they tend to stay away from humid or cold areas.
Kin Attributes
Blend In
Allows the player to disappear from sight if in a crowd of five or more people.
Desert Training
The player may escape from any desert traps or effects. The player must describe what they want to do to avoid the environmental effects.
The Old Ways
The player must sleep/meditate to receive a DR of 1 when taking damage to HP. The sands cover the player's skin like a shell to protect them (OPOOGD).
The Sand Whispers
The player may summon a creature from the Wasteland while in the desert. The player may summon a creature for quick travel, to befriend, or to eat. The player will have to do some type of summoning ritual and should remember the steps for summoning in case it goes badly.