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Goblin
Standard Size Category: Average 4’
Goblins are thin with smooth green-to-brown skin, slightly pointed ears, long arms, short legs, thin black hair, and large eyes. They are nimble and light on their feet. The Goblin nation has the largest population of any nation. Because of this, trial and error has become their main way to learn and grow as a society. They care very little about death or injury–there is always another Goblin ready to take someone's place should they die during some job or experiment. They often act without considering or caring about consequences. They have a tendency to get into bad situations because of their complete and utter lack of foresight. While most people see goblins as silly and simple, they are actually quite accomplished and clever. Goblins learn quickly and pick up on new things easily. This is often overlooked, however, because of their simple, fun-loving demeanor and impulsivity.
Kin Attributes
Entertaining
Gives the player a chance to distract, entertain, and/or earn money by forcing people to watch their act or listen to the joke (OPQ).
Light Frame
The player has only partially significant weight.
Roll Away
The player must roll, allowing them to avoid any attacks, regular conflicts, or encounter (OPQ).
Trial by Error*
In a pickle? Throw a goblin at it! No matter what the situation—as long as the goblin is not in the middle of combat—the first time they try something they'll come out of it unharmed. The next time they definitely won't die.