Cleric

Skills

Elixirs

Take a roleplay action to use. The player receives one random plant after each quest. Elixirs can only be made in town. 

  • (Rank I) Allows the player to make Rank I elixirs. The player receives 0 herbs or flowers per event.
  • (Rank II) Allows the player to make Rank II elixirs. The player receives 4 random or 2 specific herbs or flowers per event.
  • (Rank III) Allows the player to make Rank III elixirs. The player receives 12 random or 6 specific herbs or flowers per event.

Abilities

Mend

Each purchase adds points to a pool of Mending points. The player can mend any basic armor and can fix a basic weapon with 10 mending points. Self-targeted uses of Mending are half as effective.

  • (Rank I) The player gains 4 Mending points.
  • (Rank II) The player gains 8 Mending points.
  • (Rank III) The player gains 20 Mending points.
Remedy
  • (Rankless) Negate any timed (non-instantaneous) stun effect in touch cast range. Cannot be used on self
Renewing Ground

The player calls Renewing Ground and focuses for 5 seconds, during which they are shielded from any non-talent attacks. At the end of the focus, the player calls either “heal x” or “mend x” to heal or mend every ally in a 5’ radius. If the focus is interrupted, the talent is lost.

  • (Rank I) Heals or Mends for 2.
  • (Rank II) Heals or Mends for 4.
  • (Rank III) Heals or Mends for 6 to the entire party. No cast time is needed.
Shell

Gives a target a full-body non-regional shield over their armor.

  • (Rank I) Protects for 5.
  • (Rank II) Protects for 10.
  • (Rank III) Protects for 20.

Paladin

Skills

Protective Ward

The player may hand out wards to allies that are on the quest with them. The player cannot wear their own wards.

List of potential ward effects:

  • Truncate damage when any DP layer is reduced to 0

  • +3 HP

  • +3 AP

  • OPE the first Stun effect is reduced by 5 seconds per encounter

  • OPE the first Poison effect is negated 

  • OPE the player may reduce an instance of damage by 5


  • (Rank I) Allows the player to make 2 wards. All wards have a cornerstone effect of the player's choosing.

  • (Rank II) Allows the player to make a total of 3 wards. All wards gain a secondary effect that can be any from the list they can swap out before going on a quest. 

  • (Rank III) Allows the player to make a total of 4 wards. All wards gain a masterwork effect made by the player.
Unbreakable

Can spend 5 uninterrupted seconds enabling or disabling it.

  • (Rank I) Gives a DR1 and lowers the target’s swing by 1.

  • (Rank II) Gives a DR2 and lowers the target’s swing by 1. 

  • (Rank III) Gives a DR10 and lowers the target’s swing by 4.

Abilities

Challenge
  • (Rank I) The player forces a target to only attack the player until the target or player dies or until the target is attacked by another ally.

  • (Rank II) The player forces all targets within a 5’ radius to only attack the player until the target or player dies or until the target(s) is attacked by another ally.

  • (Rank III) The player forces all targets to only attack the player until the target or player dies or until the target(s) is attacked by another ally.
Divert

Can redirect any talent used by an enemy on an ally to the player

  • (Rank I) The target must be in touch cast range.

  • (Rank II) The target may be anywhere. 

  • (Rank III) The target may be anywhere.  The enemy talent effect becomes 5 damage.
Protection

    • (Rank I) The player shields a target from any non-talent attack for 5 seconds.

    • (Rank II) The player shields a target from any non-talent attack for 10 seconds.

    • (Rank III) The player shields a target from any non-talent attack for 20 seconds.

    Soothsayer

    *The player cannot target themselves with Soothsayer targeted talents

    Abilities

    Born Anew

    Revives an unconscious target.

    • (Rank I) Brings back an adventurer to 1 HP. 
    • (Rank II) Brings back anyone to 3 HP.
    • (Rank III) Brings back anything to 10 HP. Can overheal max HP to 10 for the rest of the encounter.
    Invulnerability

    The player calls invulnerability to a target within touch cast range and must focus while counting down for a duration. The target cannot receive damage during the duration of the player's countdown. If the target cannot hear the counting or the counting stops the effect ends and the talent is used.

    • (Rank I) The player counts down from 5
    • (Rank II) The player counts down from 10
    • (Rank III) The player counts down from 20
    Metamorph

    The player is stuck in place/in an object and cannot move, attack, or use talents (except during rank III) While metamorphed the object the caster inhabits slightly glows, and can still be heard.

    • (Rank I) Allows the player to transfer their mass into an inanimate organic object the size of the player or larger, as long as they’d like. While in this state they cannot take damage but are still susceptible to non-damaging effects.
    • (Rank II) Allows the player to transfer their mass into an approximately 2’ diameter, inanimate organic object for as long as they’d like, making them invulnerable to damage and effects.
    • (Rank III) Allows a player to transfer their mass into any object for as long as they’d like, making them invulnerable to damage and effects. The player can use talents while metamorphosed.
    Restore

    The player focuses for 5 seconds on a target within touch cast range. At the end of the focus, the player will restore the target’s talents. If they restore multiple of a talent, it must restore all of the same talent (i.e. you cannot split the restore between a rogue’s vanish and blind, they must select either of the two to restore 2 rank 1s of)

    • (Rank I) The player can restore 1 Rank 1 or 1 rankless talent of the target.
    • (Rank II) The player can restore 1 Rank 2, 2 Rank 1s, or 2 rankless talents of the target.
    • (Rank III) The player can restore 1 Rank 3, 2 Rank 2s, 3 Rank 1s, or 3 rankless talents of the target.
    Safeguard
    • (Rankless) The player calls “safeguard” on a target. The target can then activate safeguard to return to the player while invulnerable. If the target dies the talent activates automatically.